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Post by Iakus on Apr 2, 2019 19:45:30 GMT
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Post by Deleted on Apr 2, 2019 23:25:18 GMT
From reading the article and response my first thought is the response from BioWare seems overly defensive and seemed to circle the wagons instead of addressing directly any of the problems being brought up in the Kotaku article. Yet BioWare seems to place a lot of importance to the article enough to respond which kind of makes me wonder that the article was more accurate than not.
Kind of surprised if true that there seems to be no one in direct charge willing to make hard decisions and that negative feedback and or suggestions going up the chain to management in Edmonton to management in EA is ignored.
It seems a strange way to put out a game, try this and we'll make something out if it. I always thought they had a story from beginning to end then started working on the game and changing it to fit.
Frostbite sucks for RPGs, management should listen.
Flynn is making a new game with his studio! Ok that's exciting! Single player, small scale rpg with lots of talents, and lots of skills to choose from and use at the same time, please Mr.Flynn.
DA4 is using coding from what they learned on Anthem? Flying griffons and mulitplayer?
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Post by Sundance on Apr 3, 2019 21:06:06 GMT
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Post by Laughing Man on Apr 4, 2019 15:50:15 GMT
At this point it's just popcorn-fodder for me.
My only vague interest is in regards to DA4, and as time passes it seems more and more likely that that it's going to suffer from GAAS syndrome as well. And by GAAS I don't mean DLC's or expansions, we all know that those aren't lucrative enough for Mr. Corporate Suit.
Also, I must say, it has been rather entertaining to watch the reactions on Sofa's corner of the internet...
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Post by Iakus on Apr 4, 2019 15:58:49 GMT
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Post by Laughing Man on Apr 4, 2019 16:24:45 GMT
Everything they say sounds like corporate-speak to me tbh, but an interesting read nonetheless.
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Post by Iakus on Apr 4, 2019 22:42:53 GMT
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Post by Onishiro on Apr 5, 2019 21:35:52 GMT
I guess the majick well ran dry. Seems what Bioware needs is a focused leader in charge with a vision, which Hudson seems to be the right guy for. They also need to either get the proper Frostbite support or to drop it altogether for that studio, or even better to maybe come up with something new that's far more accessible. Afterwards to stay in their lane. Stick with what made you and go above and beyond what you've created. No more looter shooter garbage and get rid of the happy go lucky dialogue. Part of the appeal of Mass Effect was that it had some dark stories and took itself seriously enough to have some edginess to it. The series had a nice balance with the hokey moments that it didn't feel too much of one or another until Citadel.
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Post by Faceman on May 8, 2019 21:58:22 GMT
Everything they say sounds like corporate-speak to me tbh, but an interesting read nonetheless. On the topic of EA corporate-speak:
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Post by Iakus on Feb 11, 2020 14:20:42 GMT
blog.bioware.com/2020/02/10/anthem-update-february-10/
Hey everyone! One year ago, we were preparing to launch Anthem – a game that represented a big leap into new territory for us as a studio. It was an exhilarating and terrifying experience to go out to the world with something new and different, and we are grateful to all the players who have come along with us on the journey. It has been a thrill for us to see the creativity of our players in designing customized Javelins, and watching them master Anthem’s flying and fighting gameplay. I am so proud of the work the team has put into this game, and at the same time there’s so much more that we – and you – would have wanted from it. Over the last year, the team has worked hard to improve stability, performance and general quality of life while delivering three seasons of new content and features. We have also heard your feedback that Anthem needs a more satisfying loot experience, better long-term progression and a more fulfilling end game. So we recognize that there’s still more fundamental work to be done to bring out the full potential of the experience, and it will require a more substantial reinvention than an update or expansion. Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards – while preserving the fun of flying and fighting in a vast science-fantasy setting. And to do that properly we’ll be doing something we’d like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first. In the meantime, we will continue to run the current version of Anthem, but move away from full seasons as the team works towards the future of Anthem. We’ll keep the game going with events, store refreshes, and revisiting past seasonal and cataclysm content – starting with our anniversary towards the end of the month. Creating new worlds is central to our studio mission, but it’s not easy. Sometimes we get it right, sometimes we miss. What keeps us going is the support from players like you. Your feedback gives us guidance on how we can improve, and your passion inspires us with the courage to create. I look forward to working together with your involvement and feedback towards the best possible future for Anthem. Casey
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Post by Deleted on Feb 12, 2020 0:27:40 GMT
blog.bioware.com/2020/02/10/anthem-update-february-10/ Hey everyone! One year ago, we were preparing to launch Anthem – a game that represented a big leap into new territory for us as a studio. It was an exhilarating and terrifying experience to go out to the world with something new and different, and we are grateful to all the players who have come along with us on the journey. It has been a thrill for us to see the creativity of our players in designing customized Javelins, and watching them master Anthem’s flying and fighting gameplay. I am so proud of the work the team has put into this game, and at the same time there’s so much more that we – and you – would have wanted from it. Over the last year, the team has worked hard to improve stability, performance and general quality of life while delivering three seasons of new content and features. We have also heard your feedback that Anthem needs a more satisfying loot experience, better long-term progression and a more fulfilling end game. So we recognize that there’s still more fundamental work to be done to bring out the full potential of the experience, and it will require a more substantial reinvention than an update or expansion. Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards – while preserving the fun of flying and fighting in a vast science-fantasy setting. And to do that properly we’ll be doing something we’d like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first. In the meantime, we will continue to run the current version of Anthem, but move away from full seasons as the team works towards the future of Anthem. We’ll keep the game going with events, store refreshes, and revisiting past seasonal and cataclysm content – starting with our anniversary towards the end of the month. Creating new worlds is central to our studio mission, but it’s not easy. Sometimes we get it right, sometimes we miss. What keeps us going is the support from players like you. Your feedback gives us guidance on how we can improve, and your passion inspires us with the courage to create. I look forward to working together with your involvement and feedback towards the best possible future for Anthem. Casey
That's a positive spin on overhauling the entire game.
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Post by Iakus on Feb 12, 2020 1:01:21 GMT
blog.bioware.com/2020/02/10/anthem-update-february-10/ Hey everyone! One year ago, we were preparing to launch Anthem – a game that represented a big leap into new territory for us as a studio. It was an exhilarating and terrifying experience to go out to the world with something new and different, and we are grateful to all the players who have come along with us on the journey. It has been a thrill for us to see the creativity of our players in designing customized Javelins, and watching them master Anthem’s flying and fighting gameplay. I am so proud of the work the team has put into this game, and at the same time there’s so much more that we – and you – would have wanted from it. Over the last year, the team has worked hard to improve stability, performance and general quality of life while delivering three seasons of new content and features. We have also heard your feedback that Anthem needs a more satisfying loot experience, better long-term progression and a more fulfilling end game. So we recognize that there’s still more fundamental work to be done to bring out the full potential of the experience, and it will require a more substantial reinvention than an update or expansion. Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards – while preserving the fun of flying and fighting in a vast science-fantasy setting. And to do that properly we’ll be doing something we’d like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first. In the meantime, we will continue to run the current version of Anthem, but move away from full seasons as the team works towards the future of Anthem. We’ll keep the game going with events, store refreshes, and revisiting past seasonal and cataclysm content – starting with our anniversary towards the end of the month. Creating new worlds is central to our studio mission, but it’s not easy. Sometimes we get it right, sometimes we miss. What keeps us going is the support from players like you. Your feedback gives us guidance on how we can improve, and your passion inspires us with the courage to create. I look forward to working together with your involvement and feedback towards the best possible future for Anthem. Casey
That's a positive spin on overhauling the entire game. Doesn't even sound like it's fixing what's kept me from trying out the game in the first place
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Post by Iakus on May 16, 2020 4:42:57 GMT
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Post by Iakus on May 19, 2020 15:43:09 GMT
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