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Post by dmc1001 on Jan 10, 2019 16:32:12 GMT
I have this mod installed that helps me clear up clutter - dirt piles, excessive weeds, trash and random pieces of rock. Thing is, it will also pick up a section of road, cave or floor. I went to Vault 88. By accident, I scrapped Julian. Now the Overseer is locked into a loop where she's upset about Julian and telling him to "stop it". I can't progress along those lines. Yes, I can clear the caves and even set up a radio beacon but I don't think I can subject Clem to experiments.
On top of that, I accidentally removed a section of the cave and spent some time "falling" until I managed to move myself forward a bit and ended up at the vault door. Could have used a console command to float up, I suppose. It's kind of a mess but I did find a mod to place stones, rocks and boulders. Hoping that will sort things out.
Other interesting thing is that a mod I use to clear up corpses and skeletons also has an unexpected side effect. When in build mode, if attacked, I can "scrap" any enemies. It's weird, and you only get the material instead of whatever they carry, but can be funny. You can also "scrap" mist, which gives you 1 bottlecap.
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Post by Iakus on Jan 10, 2019 20:51:42 GMT
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Post by dmc1001 on Jan 12, 2019 6:35:34 GMT
That actually sounds kind of cool. Wonder how this effects storyline but I'm guessing it just ignores it. Okay, so watched the video on the mod page. To me, it looks like the lines of Nate and Nora, from their individual playthroughs, are meshed together. The dialogue between the two is awkward, at best. Nora says things she'd say as the protagonist. There's no sense of "we were married and together are going to find our son". I get that it's a mod but, as I said, it feels a little off for me.
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Post by dmc1001 on Jul 30, 2019 14:49:01 GMT
I kind of have four balls in the air: Minutemen, BoS, Railroad and now the Institute. During my BoS run I killed Deacon and felt horrible. That's probably going to happen with the Institute. Otherwise, I find myself blowing up the Institute. The good part there is that Shaun is dying no matter what. In those cases, I adopt Synth Shaun.
In this Institute run I haven't even met the BoS. I only used the Railroad to decode the Courser chip. Feelings about Deacon and Danse aside, I'm not too broken up about their fates. The Minutemen seem untouchable regardless.
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Post by Iakus on Jul 30, 2019 18:26:16 GMT
I kind of have four balls in the air: Minutemen, BoS, Railroad and now the Institute. During my BoS run I killed Deacon and felt horrible. That's probably going to happen with the Institute. Otherwise, I find myself blowing up the Institute. The good part there is that Shaun is dying no matter what. In those cases, I adopt Synth Shaun. In this Institute run I haven't even met the BoS. I only used the Railroad to decode the Courser chip. Feelings about Deacon and Danse aside, I'm not too broken up about their fates. The Minutemen seem untouchable regardless. My understanding is you can really screw up the Minutemen by siding with the raiders in Nuka-WOrld.
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Post by dmc1001 on Jul 31, 2019 3:53:15 GMT
I kind of have four balls in the air: Minutemen, BoS, Railroad and now the Institute. During my BoS run I killed Deacon and felt horrible. That's probably going to happen with the Institute. Otherwise, I find myself blowing up the Institute. The good part there is that Shaun is dying no matter what. In those cases, I adopt Synth Shaun. In this Institute run I haven't even met the BoS. I only used the Railroad to decode the Courser chip. Feelings about Deacon and Danse aside, I'm not too broken up about their fates. The Minutemen seem untouchable regardless. My understanding is you can really screw up the Minutemen by siding with the raiders in Nuka-WOrld. Really? Wow. I've only even been to Nuka-World in one PT and I pretty much killed every "bad guy" there. Freed the slaves and all that. I'll have to look into an anti-Minutemen run.
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Post by Iakus on Apr 17, 2020 0:13:40 GMT
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