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Post by Laughing Man on May 20, 2019 14:57:44 GMT
Onecrazymonkey1 , slimgrin ,@dustyelf , Sundance , Onishiro , Laughing Man , Faceman , Kaiser Arian , Iakus and @anyone else I'm curious to hear any criticism you have about the game. Technically I think the audio could have been done a little better. They didn't do much in the way of implementing distance attenuation. You can't hardly tell if someone is 5ft away or 30ft away. It's more immersive to me when that's done more accurately. Some of the environmental effects were off the mark. There was too much or not enough reverb in a few spots I think I recall, but not a big deal. The obstruction and exclusion effects weren't done terribly well. Two people are talking in another room 10 ft away and they sound like they're inside a barrel up on a stage. It's not bad. It's just that CDPR have shown to put a lot of attention into the detail in their recent games, and I was hoping to get more from the audio. I probably got a couple of minor criticisms about some other aspects in the game, but can't really think of any at the moment. I think that the main thing for me was gameplay. I downloaded some mods to make combat slightly better, one of my favorites was an edit to one of the game files that allowed casting of signs with one button press. (instead of pressing 4 to choose Igni for example, and then using another button to cast, a short press of 4 would do the short cast, and a long press would do the charged version IIRC) Aside from that I'd agree with your criticism to a certain degree, but I wasn't all that much bothered by it. I suppose that other aspects of the game drew me in and didn't leave me to focus on the lesser aspects. As for the last thing, well, that would have required a major restructuring of the game, and would have taken away one of its greatest strengths (the tight narrative and defined protagonist), but *if* this was a different game - I think I would have enjoyed playing different character archetypes as well. Say, a crazy alchemist, a Mage, etc. But honestly, since I enjoyed TW3 much more than I did DA:I, that could have ended up blowing up in their faces as well, because of the whole "wide as an ocean, deep as a puddle" issue.
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Post by Deleted on May 20, 2019 23:26:27 GMT
That was a fun video, there's so many tiny details in the game that can be missed so easily. Love how some of them only happen under certain circumstance or by chance as with the romance bench. Moritz, gosh that's sad, didn't know that was him burning, had hoped he got out alive. Funny fight with the Scoiatael elf. The one I knew about was the doppler and it only happened once, it's good to know why.
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Post by Deleted on May 20, 2019 23:44:03 GMT
I'm curious to hear any criticism you have about the game. Technically I think the audio could have been done a little better. They didn't do much in the way of implementing distance attenuation. You can't hardly tell if someone is 5ft away or 30ft away. It's more immersive to me when that's done more accurately. Some of the environmental effects were off the mark. There was too much or not enough reverb in a few spots I think I recall, but not a big deal. The obstruction and exclusion effects weren't done terribly well. Two people are talking in another room 10 ft away and they sound like they're inside a barrel up on a stage. It's not bad. It's just that CDPR have shown to put a lot of attention into the detail in their recent games, and I was hoping to get more from the audio. I probably got a couple of minor criticisms about some other aspects in the game, but can't really think of any at the moment. The major criticism I had is with the changes made to the inventory/character, codex management system. And its not that horrible and much better than a lot of games. But liked it better on release and the first change or two. First the change made everything too big without the ability to make it smaller. Some quest items were still mixed in with the regular items. They changed the second bomb selection which made it glitchy to select. Didn't like the change made to cut scenes so that you can move the screen around while they talk, I think that was a customer request, but it was annoying. Also the change to the map made it harder to look around. Using the tab screen to select crossbow or sword was too time consuming would have liked a toggle switch and drag and drop or a button to bind for the grenades. Other than that I would have liked to see Iorweth and Saskia in a quest.
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Post by novatrex on May 21, 2019 8:36:21 GMT
Laughing ManI use that edit too. slimgrin linked me to a post with directions how to do that while I was still early in my initial playthrough. It makes combat a lot better. I did a brief search to see if that can be done with TW2 but didn't come across anything yet. It's been a while since I played it, but I'm thinking the mechanics for picking and casting signs was about the same.
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Post by Sundance on May 21, 2019 21:38:06 GMT
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Post by Faceman on May 21, 2019 22:14:46 GMT
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Post by Sundance on May 21, 2019 23:23:23 GMT
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Post by Onecrazymonkey1 on May 22, 2019 0:58:43 GMT
Onecrazymonkey1 , slimgrin ,@dustyelf , Sundance , Onishiro , Laughing Man , Faceman , Kaiser Arian , Iakus and @anyone else I'm curious to hear any criticism you have about the game. Technically I think the audio could have been done a little better. They didn't do much in the way of implementing distance attenuation. You can't hardly tell if someone is 5ft away or 30ft away. It's more immersive to me when that's done more accurately. Some of the environmental effects were off the mark. There was too much or not enough reverb in a few spots I think I recall, but not a big deal. The obstruction and exclusion effects weren't done terribly well. Two people are talking in another room 10 ft away and they sound like they're inside a barrel up on a stage. It's not bad. It's just that CDPR have shown to put a lot of attention into the detail in their recent games, and I was hoping to get more from the audio. I probably got a couple of minor criticisms about some other aspects in the game, but can't really think of any at the moment. The ending. Most of mine are to do with Ciri, starting with her ability of being able to magically defeat the white frost and the strange choices that decides whether she lives or dies. For example not snowball fighting with her, or not messing up Avallach's lab which can lead to her death, I just found the execution clunky. I would've probably left the white frost out completely and just focused on the wild hunt because it felt like they were criminally underused. I also wanted to see more of the Aen Elle culture and kill Avallach in the end. Finally I felt Ciri's relationship with Yen wasn't as warm as I would've liked, imo they really downplayed it, while in the books she even called yen mommy. I'll have to think about some more but it's really hard for me when this is one of my top favorite games of all time. EDIT: I wish they carried through some more choices from 2, like seeing Iorveth, saskia or hearing about Anais. They didn't have to have big parts, just a cameo would've been nice.
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Post by slimgrin on May 22, 2019 1:41:54 GMT
I agree about the sound design. Some of it is quite good, like sound effects for signs, explosions and monster noises, but then you get the attenuation issue in cutscenes and in populated areas. My biggest beef is with the Hunt being generic bad guys and dropping plot threads and certain game mechanics from TW2. Of course their dithering between Triss and Yen but I've bitched about that at length....and what Monkey said about the White Frost. Totally shoehorned in. novatrex : TW2 already has hotkey casting.
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Post by novatrex on May 22, 2019 5:34:12 GMT
I agree, the fragile boat idea didn't turn out all that great. slimgrin , ah nice. That gives me a little more motivation to play TW2 again. Yeah they just touched on the white frost. I was like, ok, we not only have the Wild Hunt to contend with but now apparently the entire world is about to be laid waste all of the sudden... I think it would have been neat to have spent more time on one of those mysterious worlds. Maybe a quest for the Sunstone there instead of the home planet for example.
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Post by Laughing Man on May 22, 2019 12:31:24 GMT
starting with her ability of being able to magically defeat the white frost Honestly, this would have made much more sense if she was actually learning how to become a legit Sorceress. I can buy her being a special "chosen one" with special talents, but what exactly did she do? Teleport around that cosmic power and slashed it with her sword?... The scene in the courtyard where she started screaming, underlined how crucial it was for her to learn to control her magic, if only so she wouldn't accidentally create a black-hole or something, but that angle was left hanging and not given too much attention. I get that there are constraints in game development, and I get that in the books she has some weird hangups about learning magic, but the games are practically AU anyway, and this seemed like an important aspect.
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Post by Faceman on May 22, 2019 19:10:08 GMT
starting with her ability of being able to magically defeat the white frost Honestly, this would have made much more sense if she was actually learning how to become a legit Sorceress. I can buy her being a special "chosen one" with special talents, but what exactly did she do? Teleport around that cosmic power and slashed it with her sword?... The scene in the courtyard where she started screaming, underlined how crucial it was for her to learn to control her magic, if only so she wouldn't accidentally create a black-hole or something, but that angle was left hanging and not given too much attention. I get that there are constraints in game development, and I get that in the books she has some weird hangups about learning magic, but the games are practically AU anyway, and this seemed like an important aspect. Yeah, there was some odd dialogue with Avallach after Ciri has her meltdown, where the Sage is blaming the sorceresses for the lack in her training - but - she's been hanging out with the Sage apparently for a while. Sooooo, *he* was the one who let her training going to pot. It was apparently a not-well-thought-out problem created for game Ciri.
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Post by Onishiro on May 23, 2019 2:46:32 GMT
Onecrazymonkey1 , slimgrin ,@dustyelf , Sundance , Onishiro , Laughing Man , Faceman , Kaiser Arian , Iakus and @anyone else I'm curious to hear any criticism you have about the game. Technically I think the audio could have been done a little better. They didn't do much in the way of implementing distance attenuation. You can't hardly tell if someone is 5ft away or 30ft away. It's more immersive to me when that's done more accurately. Some of the environmental effects were off the mark. There was too much or not enough reverb in a few spots I think I recall, but not a big deal. The obstruction and exclusion effects weren't done terribly well. Two people are talking in another room 10 ft away and they sound like they're inside a barrel up on a stage. It's not bad. It's just that CDPR have shown to put a lot of attention into the detail in their recent games, and I was hoping to get more from the audio. I probably got a couple of minor criticisms about some other aspects in the game, but can't really think of any at the moment. I'd agree with you on the sound as well. Especially when you go into a cave in the northwest of Velen and there's arachasae around shrieking as if they're in the same room. Other things that bother me are the inconsistent fall damages. There's a balcony overlooking the alchemist in Beauclair that Geralt can vault over what could be 10 feet yet falling off some 6 foot rocks in Velen would kill me. Another issue is the camera during combat. It's sometimes awkward to keep track of who/what you're fighting when dealing with groups. Lastly, travelling around Skellige, especially its waters. 8 harpies and 12 sirens will come to annoy the piss out of me (and creep me out in the case of the sirens and their creepy movements), when my boat gets fucked into the ocean, I then have a group of drowners and/or more sirens touching me in ways or places I don't feel comfortable. The horn helps, but I'd like to carry a nuke to empty those seas! Lastly, that Eredin got disrespected so hard. He's supposed to be the guy who makes even Geralt second guess picking up a sword yet he gets little screentime and kind of gets taken out like a fool. His defeat needed to be as tough as taking down Detlaff or Vilgefortz. I found Caranthir to be a much tougher challenge.
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Post by davetheknave on Aug 9, 2019 15:26:46 GMT
Despite loving the Witcher 3 to bits, it took me years to finally bother playing the dlc. It was absolutely fantastic. My only complaint would be that blood and wine happened during the story, so for main quest reasons Dandelion couldn't be there. Gaunter O'Dimm and Ogierd have to be my two favourite characters in the games though. Fantastic stuff.
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Post by dazk on Aug 10, 2019 1:36:52 GMT
Despite loving the Witcher 3 to bits, it took me years to finally bother playing the dlc. It was absolutely fantastic. My only complaint would be that blood and wine happened during the story, so for main quest reasons Dandelion couldn't be there. Gaunter O'Dimm and Ogierd have to be my two favourite characters in the games though. Fantastic stuff. Indeed the DLC especially Blood and Wine was brilliant, better than the main game. I don't get all the love for Gaunter O'Dimm TBH.
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Post by novatrex on Aug 10, 2019 4:17:01 GMT
I liked Blood & Wine better than Hearts of Stone. Hearts of Stone became a drag in parts to me. Maybe I didn't have the right mindset at the time. That was a nice romance scene in Hearts of Stone. CDPR did a good job with the romance scenes involving the main characters. They weren't cheesy and were handled very romantically.
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Post by Faceman on Aug 14, 2019 4:39:36 GMT
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Post by dazk on Aug 14, 2019 6:25:28 GMT
Thanks for posting that its great, following a string of videos watched one called things you may have missed re Triss in the witcher. One is that she appeared in Polish Playboy!!!!!!! Warning animated nudity: s215.photobucket.com/user/RageGT/slideshow/The%20Witcher%20-%20TrissThis is the translation from polish, apparently: Ok - here's translation, far from perfect probably, but hopefully good enough to enjoy the reading: Playboy: Milions of people around the world read about you and other millions watch your computer incarnation. Wasn't Playboy session just a chance to impress your colleagues - sorcerreses? Triss: Don't suspect me to have such a low motives. I admit that sorceresses put a lot of energy - also magical - to piss off each others. That's what for all these dresses, jewels, smelling concoction and philandering are. But I'm above that. P: Forgive suspicion but you have never wear such deep necklines, because after one of the battles you had a scar on breast. Now you're doing session like that. How is that possible? Magic? T: You're acting like a child. There are methods that women are using in order to look good, but it's only our business. P: Where the idea for session came from? T: I've seen pictures of many beautiful women in Playboy but you never had a sorceress posing for you. I wanted to be the first. P: You were not first for Geralt. T: Ooo rat tongue! One more word like that, and a wart big as a toad will grow on your mouth! P: No offence, but everyone who is familiar with witcher, knows that he has a liking for sorceresses. Aren't you afraid that you will be just another one on his list? T: I'm not worried about that ,as long as I have him. Geralt doesn't remember his former relationships and I can make sure that he will be thinking, first of all ,about me P: Tell us - does witcher's eyes change shape in bedroom, like they do during the fight? T: I really can make your vitals turn like a pig tail, with a one spell. So don't go over the line. P: But people really would like to know in what Geralt is better than mere mortals when it comes to the bedroom matters. T: All I can tell you is that he's excellent not only in using his sword. You need to satisfy with that answer! P: You know much more about him than he knows about you. What's more you hide a lot from him. We don't want to say that you're cynical but, for sure, a lot of things changed since you were a young sorceress. T: So you really want to have a pig tail in front? P: C'mon...So tell something about session. You were stripped by seven artists. Wasn't that uncomfortable? T: Not at all. They're my virtual...fathers. So I don't have secrets from them. P: What do you mean virtual? Aren't you the one who's virtual? T: From my point of view my world is the real one, and yours is an illusion. But I'm glad that both words interpenetrate. P: In the end I wanted to ask you about the game. In witcher 2 players can decide whether you will be Geralt's woman or not. Why should they invest in your relationship? T: For Geralt's good and his pleasure (laugh). But for these who don't want to wait with this decision until game premiere, I decided to convince them right now. In Playboy.
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Post by Deleted on Aug 15, 2019 1:23:17 GMT
Nice remaster. Makes me want to play it over again. First time I did combat in that prologue kept dying, could not figure out how to fight. Took me until way into the outskirts of Vizima to get it, then wow love the combat.
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Post by slimgrin on Oct 5, 2019 0:39:57 GMT
Playing on Death March with enemy scaling on. It's actually really hard so far. Every main quest is well above me, but grinding is difficult here. Also, all the animals are god tier. It takes 5 axe hits to kill a bloody rabbit.
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