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Post by Faceman on Oct 17, 2018 4:00:14 GMT
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Post by novatrex on Oct 18, 2018 17:19:35 GMT
That's an interesting take. To me the gameplay improved with each subsequent title, but the writing started losing coherence. They had a few bad ideas in the series starting with ME2. Killing Shepard in ME2 was unnecessary I think. With ME3, it's Shepard's job to unite the races for the battle on Earth. There's a problem with that though. With the exception of the Geth and Quarians, there's no reason for the other species to abandon the fight in their home systems and come to Earth. The presentation of the ME3 ending was an awful way to finish a series. The decision that affects the rest of the series in a bad way though was killing Shepard at the beginning of ME2. They basically reset the series twice because of that.
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Post by Faceman on Oct 18, 2018 18:06:56 GMT
So far one of my favorite points - and of course it involves the incomprehensible beginning of ME2. Also, I'm on the record as enjoying ME2. But this is legit critique, for my two cents.
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Post by Deleted on Oct 18, 2018 23:55:06 GMT
It's a good analysis so far. Only at the Feros section. I thought the Geth destroyed the buildings. And I liked the elevator - you could tell it was a loading screen but Kaiden wishng for a sweater
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Post by novatrex on Oct 19, 2018 0:33:08 GMT
The plot with the Reapers didn't move much in ME2. Instead we have what seems like to me an intermission in the series, or filler, short of ideas, focused on recruiting characters and getting to know them. And we swap out the Alliance with Cerberus.
Anyone that has played Star Wars Republic Commando was probably reminded of it when they first played ME2. The Collectors flying and buzzing around shooting particle beams and the inside of the Collector Ship and Base are right out of Republic Commando. I suspect that they put the Collectors in the game and then fit the storyline around them instead of the other way around.
Shepard, who seems to no longer be in the Alliance in ME2, is back in the Alliance in ME3. Now we swap out Cerberus for the Alliance. All those characters that were added in ME2 are relegated to very small roles in ME3, again making ME2 feel like filler in the series.
Even though I think the writing and direction in ME2 screwed up the continuity for the whole series, I enjoyed it and still play it every now and then. They fell back on characters, which I guess was their strength, adding to the notion that they were short of viable ideas at that point.
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